Now that Eberron: Rising From the Last War is published: The Technomancy Wizard school is proficient with sidearms. Warlocks, pact of the blade, are proficient with pact weapons. 3) Eldritch Invocation lets the Warlock create a pact weapon that is a sidearm or a long arm as a pact weapon. ![]() The Pact of the Blade "Arcane Gunslinger" (p. For example, the City Domain cleric gains "proficiency with sidearms and proficiency with vehicles(land)". ![]() There was a much earlier Unearthed Arcana ( Modern Magic, 2015) that includes a reference to firearms if you are using that UA then firearms proficiency should follow that play test material. 267) and your artificer has been exposed to the operation of such weapons, your artificer is proficient with them. If your Dungeon Master uses the rules on firearms in the Dungeon Master’s Guide (p. The artificer (Version 2, 2019) has an optional rule for firearms proficiency for an Artificer: While this goes back to "your DM's call" there is some other material to refer to. Work with your DM to see if you need proficiency on both.īottom Line: No, there isn't an official ruling. It didn't last all that long, so none of us ever got proficient using down time. If we were not proficient, we attacked with disadvantage when using firearms (muzzle Loaders). Is proficiency with Firearms required? That's a DM callĭMG page 266 leaves it up to the DM to require, or not require, firearms proficiency to use firearms. That would be similar to the feat, or how a Rogue gets Hand Crossbow and Rapier proficiency but not the general martial weapons proficiency. Your DM could decide that if you spend the down time and money to get proficiency, per the DMG recommendation, that will suffice. Work with your DM.įirearms in D&D 5e are optional rules from the DM Guide anything your table comes up with needs to be worked out with your DM.
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